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    <title>Recipes on Lil&#39; Bitty Things</title>
    <link>https://docs.lilbittythings.org/docs/recipes/</link>
    <description>Recent content in Recipes on Lil&#39; Bitty Things</description>
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    <copyright>© 2026 Dylan Bennett</copyright>
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    <item>
      <title>Making Doors</title>
      <link>https://docs.lilbittythings.org/docs/recipes/doors/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://docs.lilbittythings.org/docs/recipes/doors/</guid>
      <description>&lt;h1 id=&#34;making-doors&#34;&gt;Making Doors&lt;a class=&#34;anchor&#34; href=&#34;#making-doors&#34;&gt;#&lt;/a&gt;&lt;/h1&gt;&#xD;&#xA;&lt;p&gt;Here are the steps for making a door:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Make a new &lt;a href=&#34;https://docs.lilbittythings.org/docs/components/sprites/&#34;&gt;Sprite&lt;/a&gt; that looks like a door and call it &lt;code&gt;door&lt;/code&gt;. &lt;br&gt;&lt;br&gt;&lt;/li&gt;&#xA;&lt;li&gt;Make a new &lt;a href=&#34;https://docs.lilbittythings.org/docs/components/things/&#34;&gt;Thing&lt;/a&gt; called &lt;code&gt;door&lt;/code&gt; and give it the &lt;code&gt;door&lt;/code&gt; Sprite. &lt;br&gt;&lt;br&gt;&lt;/li&gt;&#xA;&lt;li&gt;On your &lt;code&gt;door&lt;/code&gt; Thing, turn on &lt;code&gt;Looks Like a Block&lt;/code&gt;. &lt;br&gt;&lt;br&gt;&lt;/li&gt;&#xA;&lt;li&gt;Add a new &lt;a href=&#34;https://docs.lilbittythings.org/docs/actions/&#34;&gt;Action Sequence&lt;/a&gt; to your &lt;code&gt;door&lt;/code&gt; Thing. &lt;br&gt;&lt;br&gt;&lt;/li&gt;&#xA;&lt;li&gt;Add a &lt;a href=&#34;https://docs.lilbittythings.org/docs/actions/teleport/&#34;&gt;Teleport&lt;/a&gt; Action.&lt;br&gt;&lt;br&gt;&lt;/li&gt;&#xA;&lt;li&gt;Use the Place Player button on the Teleport Action to set where the &lt;a href=&#34;https://docs.lilbittythings.org/docs/components/player/&#34;&gt;Player&lt;/a&gt; should go when entering the door. &lt;br&gt;&lt;br&gt;&lt;/li&gt;&#xA;&lt;li&gt;Place your &lt;code&gt;door&lt;/code&gt; Thing where you want your door to show up. &lt;br&gt;&lt;br&gt;&lt;/li&gt;&#xA;&lt;li&gt;Hit Play and test it out!&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;blockquote class=&#39;book-hint caution&#39;&gt;&#xD;&#xA;&lt;p&gt;&lt;strong&gt;NOTE:&lt;/strong&gt; Keep track of your doors!&lt;br&gt;&#xA;If you make more than one door Thing, it can be easy to lose track of which door is which. Make sure to name them so they make sense. For example, if you have a door going inside a house, and then another door in the house that takes you back outside, name the doors &amp;ldquo;door to inside&amp;rdquo; and &amp;ldquo;door to outside&amp;rdquo;.&lt;/p&gt;</description>
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    <item>
      <title>Treasure Chest</title>
      <link>https://docs.lilbittythings.org/docs/recipes/chest/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://docs.lilbittythings.org/docs/recipes/chest/</guid>
      <description>&lt;h1 id=&#34;making-a-treasure-chest&#34;&gt;Making a Treasure Chest&lt;a class=&#34;anchor&#34; href=&#34;#making-a-treasure-chest&#34;&gt;#&lt;/a&gt;&lt;/h1&gt;&#xD;&#xA;&lt;p&gt;Here are the steps for making a treasure chest:&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Make a new &lt;a href=&#34;https://docs.lilbittythings.org/docs/components/sprites/&#34;&gt;Sprite&lt;/a&gt; that looks like a chest and call it &lt;code&gt;chest&lt;/code&gt;. &lt;br&gt;&lt;br&gt;&lt;/li&gt;&#xA;&lt;li&gt;Make a new &lt;a href=&#34;https://docs.lilbittythings.org/docs/components/things/&#34;&gt;Thing&lt;/a&gt; called &lt;code&gt;chest&lt;/code&gt; and give it the &lt;code&gt;chest&lt;/code&gt; Sprite. &lt;br&gt;&lt;br&gt;&lt;/li&gt;&#xA;&lt;li&gt;Add a new &lt;a href=&#34;https://docs.lilbittythings.org/docs/actions/&#34;&gt;Action Sequence&lt;/a&gt; to your &lt;code&gt;chest&lt;/code&gt; Thing.&lt;br&gt;&lt;br&gt;&lt;/li&gt;&#xA;&lt;li&gt;Add a &lt;a href=&#34;https://docs.lilbittythings.org/docs/actions/teleport/&#34;&gt;Do Actions in a Row&lt;/a&gt; Action.&lt;br&gt;&lt;br&gt;&lt;/li&gt;&#xA;&lt;li&gt;For the first sub-Action, add a &lt;a href=&#34;https://docs.lilbittythings.org/docs/actions/group/&#34;&gt;Group of Actions&lt;/a&gt; Action.&lt;br&gt;&lt;br&gt;&lt;/li&gt;&#xA;&lt;li&gt;In the Group of Actions, add an &lt;a href=&#34;https://docs.lilbittythings.org/docs/actions/item_increase/&#34;&gt;Increase Item Count&lt;/a&gt; Action that adds 5 coins. &lt;br&gt;&lt;br&gt;&lt;/li&gt;&#xA;&lt;li&gt;In the Group of Actions, after the Increase Item Count, add a &lt;a href=&#34;https://docs.lilbittythings.org/docs/actions/say_something/&#34;&gt;Say Something&lt;/a&gt; Action that says something like, &amp;ldquo;You found 5 coins!&amp;quot;&lt;br&gt;&lt;br&gt;&lt;/li&gt;&#xA;&lt;li&gt;After the Group of Actions, add a &lt;a href=&#34;https://docs.lilbittythings.org/docs/actions/do_nothing/&#34;&gt;Do Nothing&lt;/a&gt; Action. &lt;br&gt;&lt;br&gt;&lt;/li&gt;&#xA;&lt;li&gt;Hit Play and test it out!&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;blockquote class=&#39;book-hint note&#39;&gt;&#xD;&#xA;&lt;p&gt;&lt;strong&gt;NOTE:&lt;/strong&gt; Why does this work?&lt;br&gt;&#xA;When you have Do Actions in a Row, each time you interact with something, it does the next Action until it runs out of Actions. When it gets to the end of the list, it just keeps doing the last Action each time you interact with it. Because the first Action is the Action Group, it will do that the first time you interact with the &lt;code&gt;chest&lt;/code&gt; Thing. But the second time, and every time after that, it will do the next Action, which is the Do Nothing Action. This allows you to have a one-time-use Thing.&lt;/p&gt;</description>
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    <item>
      <title>Locked Chest</title>
      <link>https://docs.lilbittythings.org/docs/recipes/locked_chest/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://docs.lilbittythings.org/docs/recipes/locked_chest/</guid>
      <description>&lt;h1 id=&#34;making-a-locked-chest&#34;&gt;Making a Locked Chest&lt;a class=&#34;anchor&#34; href=&#34;#making-a-locked-chest&#34;&gt;#&lt;/a&gt;&lt;/h1&gt;&#xD;&#xA;&lt;p&gt;Here are the steps for making a locked chest:&lt;/p&gt;&#xA;&lt;ol start=&#34;0&#34;&gt;&#xA;&lt;li&gt;Make a new &lt;a href=&#34;https://docs.lilbittythings.org/docs/components/sprites/&#34;&gt;Sprite&lt;/a&gt; that looks like a chest and call it &lt;code&gt;chest&lt;/code&gt;. &lt;br&gt;&lt;br&gt;&lt;/li&gt;&#xA;&lt;li&gt;Make a new Sprite that looks like a coin and call it &lt;code&gt;coin&lt;/code&gt;. &lt;br&gt;&lt;br&gt;&lt;/li&gt;&#xA;&lt;li&gt;Make a new Sprite that looks like a key and call it &lt;code&gt;key&lt;/code&gt;. &lt;br&gt;&lt;br&gt;&lt;/li&gt;&#xA;&lt;li&gt;Make a new &lt;a href=&#34;https://docs.lilbittythings.org/docs/components/items/&#34;&gt;Item&lt;/a&gt; called &lt;code&gt;coin&lt;/code&gt; and give it the &lt;code&gt;coin&lt;/code&gt; Sprite. &lt;br&gt;&lt;br&gt;&lt;/li&gt;&#xA;&lt;li&gt;Make a new &lt;a href=&#34;https://docs.lilbittythings.org/docs/components/items/&#34;&gt;Item&lt;/a&gt; called &lt;code&gt;key&lt;/code&gt; and give it the &lt;code&gt;key&lt;/code&gt; Sprite. &lt;br&gt;&lt;br&gt;&lt;/li&gt;&#xA;&lt;li&gt;Make a new &lt;a href=&#34;https://docs.lilbittythings.org/docs/components/things/&#34;&gt;Thing&lt;/a&gt; called &lt;code&gt;locked chest&lt;/code&gt; and give it the &lt;code&gt;chest&lt;/code&gt; Sprite. &lt;br&gt;&lt;br&gt;&lt;/li&gt;&#xA;&lt;li&gt;Add a new &lt;a href=&#34;https://docs.lilbittythings.org/docs/actions/&#34;&gt;Action Sequence&lt;/a&gt; to your &lt;code&gt;locked chest&lt;/code&gt; Thing. &lt;br&gt;&lt;br&gt;&lt;/li&gt;&#xA;&lt;li&gt;Add a &lt;a href=&#34;https://docs.lilbittythings.org/docs/actions/make_decision/&#34;&gt;Make a Decision&lt;/a&gt; Action. &lt;br&gt;&lt;br&gt;&lt;/li&gt;&#xA;&lt;li&gt;For the If Action, set the condition to &lt;code&gt;if key &amp;gt;= 1&lt;/code&gt;. &lt;br&gt;&lt;br&gt;&lt;/li&gt;&#xA;&lt;li&gt;For the If Action, add a &lt;a href=&#34;https://docs.lilbittythings.org/docs/actions/teleport/&#34;&gt;Do Actions in a Row&lt;/a&gt; Action. &lt;br&gt;&lt;br&gt;&lt;/li&gt;&#xA;&lt;li&gt;For the first sub-Action, add a &lt;a href=&#34;https://docs.lilbittythings.org/docs/actions/group/&#34;&gt;Group of Actions&lt;/a&gt; Action. &lt;br&gt;&lt;br&gt;&lt;/li&gt;&#xA;&lt;li&gt;In the Group of Actions, add an &lt;a href=&#34;https://docs.lilbittythings.org/docs/actions/item_increase/&#34;&gt;Increase Item Count&lt;/a&gt; Action that adds 5 coins. &lt;br&gt;&lt;br&gt;&lt;/li&gt;&#xA;&lt;li&gt;In the Group of Actions, after the Increase Item Count, add a &lt;a href=&#34;https://docs.lilbittythings.org/docs/actions/say_something/&#34;&gt;Say Something&lt;/a&gt; Action that says something like, &amp;ldquo;You unlocked the chest and found 5 coins!&amp;quot;&lt;br&gt;&lt;br&gt;&lt;/li&gt;&#xA;&lt;li&gt;After the Group of Actions, add a &lt;a href=&#34;https://docs.lilbittythings.org/docs/actions/do_nothing/&#34;&gt;Do Nothing&lt;/a&gt; Action. &lt;br&gt;&lt;br&gt;&lt;/li&gt;&#xA;&lt;li&gt;For the Else Action, add a &lt;a href=&#34;https://docs.lilbittythings.org/docs/actions/say_something/&#34;&gt;Say Something&lt;/a&gt; Action that says something like, &amp;ldquo;The chest is locked!&amp;rdquo;. &lt;br&gt;&lt;br&gt;&lt;/li&gt;&#xA;&lt;li&gt;Put a &lt;code&gt;key&lt;/code&gt; Item in your game and a &lt;code&gt;locked chest&lt;/code&gt; in your game. &lt;br&gt;&lt;br&gt;&lt;/li&gt;&#xA;&lt;li&gt;Hit Play and test it out!&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&lt;blockquote class=&#39;book-hint note&#39;&gt;&#xD;&#xA;&lt;p&gt;&lt;strong&gt;NOTE:&lt;/strong&gt; Why does this work?&lt;br&gt;&#xA;When you walk up to the chest, it first checks to see if you have at least 1 key. If you do, it goes on to the next thing, which is the Group of Actions. The first time you walk up to the chest with a key, the first Action in the Group of Actions will happen, which is to give you 5 coins. The second, and every other time, you walk up to the chest with a key, it will do nothing. However, if you walk up to the chest with no key, it will tell you the chest is locked.&lt;/p&gt;</description>
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