<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>Action Sequences on Lil&#39; Bitty Things</title>
    <link>https://docs.lilbittythings.org/docs/actions/</link>
    <description>Recent content in Action Sequences on Lil&#39; Bitty Things</description>
    <generator>Hugo</generator>
    <language>en-us</language>
    <copyright>© 2026 Dylan Bennett</copyright>
    <atom:link href="https://docs.lilbittythings.org/docs/actions/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>Say Something</title>
      <link>https://docs.lilbittythings.org/docs/actions/say_something/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://docs.lilbittythings.org/docs/actions/say_something/</guid>
      <description>&lt;h1 id=&#34;action---say-something&#34;&gt;Action - Say Something&lt;a class=&#34;anchor&#34; href=&#34;#action---say-something&#34;&gt;#&lt;/a&gt;&lt;/h1&gt;&#xD;&#xA;&lt;p&gt;This Action will pop up a dialog box. Any text you put in here will play out character by character. Hitting any key while the text is playing out will automatically skip ahead to show all the text at once. Hitting any key once all the text is shown will dismiss the dialog box.&lt;/p&gt;&#xA;&lt;h2 id=&#34;showing-sprites&#34;&gt;Showing Sprites&lt;a class=&#34;anchor&#34; href=&#34;#showing-sprites&#34;&gt;#&lt;/a&gt;&lt;/h2&gt;&#xD;&#xA;&lt;p&gt;If you want to have a particular &lt;a href=&#34;https://docs.lilbittythings.org/docs/components/sprites/&#34;&gt;Sprite&lt;/a&gt; show up inside the dialog, simply surround the name of the Sprite with curly braces. For example, if you have a &lt;code&gt;coin&lt;/code&gt; Sprite, and you want it to show up in the dialog, you&amp;rsquo;d write &lt;code&gt;{coin} Ooh, shiny!&lt;/code&gt; and the &lt;code&gt;{coin}&lt;/code&gt; would get replaced by the coin Sprite.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Teleport</title>
      <link>https://docs.lilbittythings.org/docs/actions/teleport/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://docs.lilbittythings.org/docs/actions/teleport/</guid>
      <description>&lt;h1 id=&#34;action---teleport&#34;&gt;Action - Teleport&lt;a class=&#34;anchor&#34; href=&#34;#action---teleport&#34;&gt;#&lt;/a&gt;&lt;/h1&gt;&#xD;&#xA;&lt;p&gt;This Action will teleport the &lt;a href=&#34;https://docs.lilbittythings.org/docs/components/player/&#34;&gt;Player&lt;/a&gt; to a new location. You can choose both the &lt;a href=&#34;https://docs.lilbittythings.org/docs/components/rooms/&#34;&gt;Room&lt;/a&gt; and the exact location where a Player will teleport.&lt;/p&gt;&#xA;&lt;p&gt;Once you&amp;rsquo;ve added this Action, click the Place Player button in the Teleport Action Editor to get an easy way to choose the location. After you click the Place Player button, you can then click onto a spot in your Room and it will automatically set the Room and the exact location.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Set Background Color</title>
      <link>https://docs.lilbittythings.org/docs/actions/set_background_color/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://docs.lilbittythings.org/docs/actions/set_background_color/</guid>
      <description>&lt;h1 id=&#34;action---set-background-color&#34;&gt;Action - Set Background Color&lt;a class=&#34;anchor&#34; href=&#34;#action---set-background-color&#34;&gt;#&lt;/a&gt;&lt;/h1&gt;&#xD;&#xA;&lt;p&gt;This Action will change the background color of the current &lt;a href=&#34;https://docs.lilbittythings.org/docs/components/rooms/&#34;&gt;Room&lt;/a&gt;. Even if you leave the Room and come back, the new color will still be there.&lt;/p&gt;&#xA;&lt;p&gt;This is just like the color picker when editing a Room. You can choose the base color, and then choose whether you want that base color darker or lighter (or neither).&lt;/p&gt;</description>
    </item>
    <item>
      <title>End the Game</title>
      <link>https://docs.lilbittythings.org/docs/actions/end_game/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://docs.lilbittythings.org/docs/actions/end_game/</guid>
      <description>&lt;h1 id=&#34;action---end-the-game&#34;&gt;Action - End the Game&lt;a class=&#34;anchor&#34; href=&#34;#action---end-the-game&#34;&gt;#&lt;/a&gt;&lt;/h1&gt;&#xD;&#xA;&lt;p&gt;This Action will end the current game. The game will then immediately restart.&lt;/p&gt;&#xA;&lt;blockquote class=&#39;book-hint tip&#39;&gt;&#xD;&#xA;&lt;p&gt;&lt;strong&gt;TIP:&lt;/strong&gt; End with a message!&lt;br&gt;&#xA;If you want the game to end with a message, like &amp;ldquo;Game Over!&amp;rdquo;, simply put a &lt;a href=&#34;https://docs.lilbittythings.org/docs/actions/say_something/&#34;&gt;Say Something&lt;/a&gt; Action right before this Action. Otherwise, the game will just immediately end and start over, with no warning.&lt;/p&gt;&lt;/blockquote&gt;</description>
    </item>
    <item>
      <title>Increase Item Count</title>
      <link>https://docs.lilbittythings.org/docs/actions/item_increase/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://docs.lilbittythings.org/docs/actions/item_increase/</guid>
      <description>&lt;h1 id=&#34;action---increase-item-count&#34;&gt;Action - Increase Item Count&lt;a class=&#34;anchor&#34; href=&#34;#action---increase-item-count&#34;&gt;#&lt;/a&gt;&lt;/h1&gt;&#xD;&#xA;&lt;p&gt;This Action will let you choose an &lt;a href=&#34;https://docs.lilbittythings.org/docs/components/items/&#34;&gt;Item&lt;/a&gt; and choose an amount. The Item&amp;rsquo;s value will then be increased by that amount.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Decrease Item Count</title>
      <link>https://docs.lilbittythings.org/docs/actions/item_decrease/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://docs.lilbittythings.org/docs/actions/item_decrease/</guid>
      <description>&lt;h1 id=&#34;action---decrease-item-count&#34;&gt;Action - Decrease Item Count&lt;a class=&#34;anchor&#34; href=&#34;#action---decrease-item-count&#34;&gt;#&lt;/a&gt;&lt;/h1&gt;&#xD;&#xA;&lt;p&gt;This Action will let you choose an &lt;a href=&#34;https://docs.lilbittythings.org/docs/components/items/&#34;&gt;Item&lt;/a&gt; and choose an amount. The Item&amp;rsquo;s value will then be decreased by that amount.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Set Item Count</title>
      <link>https://docs.lilbittythings.org/docs/actions/item_set/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://docs.lilbittythings.org/docs/actions/item_set/</guid>
      <description>&lt;h1 id=&#34;action---set-item-count&#34;&gt;Action - Set Item Count&lt;a class=&#34;anchor&#34; href=&#34;#action---set-item-count&#34;&gt;#&lt;/a&gt;&lt;/h1&gt;&#xD;&#xA;&lt;p&gt;This Action will let you choose an &lt;a href=&#34;https://docs.lilbittythings.org/docs/components/items/&#34;&gt;Item&lt;/a&gt; and choose an value. The Item&amp;rsquo;s value will then be set to that chosen value.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Group of Actions</title>
      <link>https://docs.lilbittythings.org/docs/actions/group/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://docs.lilbittythings.org/docs/actions/group/</guid>
      <description>&lt;h1 id=&#34;action---group-of-actions&#34;&gt;Action - Group of Actions&lt;a class=&#34;anchor&#34; href=&#34;#action---group-of-actions&#34;&gt;#&lt;/a&gt;&lt;/h1&gt;&#xD;&#xA;&lt;p&gt;This Action lets you bundle a group of actions together to be treated like one Action. This is very useful when combined with Actions such as &lt;a href=&#34;https://docs.lilbittythings.org/docs/actions/list/&#34;&gt;Do Actions in a Row&lt;/a&gt;, or &lt;a href=&#34;https://docs.lilbittythings.org/docs/actions/loop/&#34;&gt;Do Actions in a Loop&lt;/a&gt;, or &lt;a href=&#34;https://docs.lilbittythings.org/docs/actions/random/&#34;&gt;Pick a Random Action&lt;/a&gt;. With those Actions, they contain a list of Actions, only one of which will happen. However, sometimes you want a specific &lt;em&gt;group&lt;/em&gt; of Actions to occur instead of just a single Action. In those situations, you would make the one Action chosen be a Group of Actions.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Make a Decision</title>
      <link>https://docs.lilbittythings.org/docs/actions/make_decision/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://docs.lilbittythings.org/docs/actions/make_decision/</guid>
      <description>&lt;h1 id=&#34;action---make-a-decision&#34;&gt;Action - Make a Decision&lt;a class=&#34;anchor&#34; href=&#34;#action---make-a-decision&#34;&gt;#&lt;/a&gt;&lt;/h1&gt;&#xD;&#xA;&lt;p&gt;This Action lets you choose what should happen based on decisions you make about what&amp;rsquo;s true or not true. The possible decisions you can make are:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;&lt;strong&gt;If&lt;/strong&gt; - Let&amp;rsquo;s you check if something is true. If it is, only this If decision&amp;rsquo;s Actions will happen. The rest of the decisions will be ignored. &lt;br&gt;&lt;br&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Else If&lt;/strong&gt; - Let&amp;rsquo;s you check something &lt;em&gt;else&lt;/em&gt; if the If decision did not turn out to be true. Should this Else If decision turn out to be true, only this Else If decision&amp;rsquo;s Actions will happen. The rest of the decisions will be ignored. It should be noted that you can add many Else If decisions one after the other. &lt;br&gt;&lt;br&gt;&lt;/li&gt;&#xA;&lt;li&gt;&lt;strong&gt;Else&lt;/strong&gt; - This decision&amp;rsquo;s Actions will happen if &lt;em&gt;all&lt;/em&gt; the If and Else If decisions turned out to be false.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2 id=&#34;example---apple-seller&#34;&gt;Example - Apple Seller&lt;a class=&#34;anchor&#34; href=&#34;#example---apple-seller&#34;&gt;#&lt;/a&gt;&lt;/h2&gt;&#xD;&#xA;&lt;p&gt;Let&amp;rsquo;s say you have an Apple Seller in your game. You want to do one thing if the &lt;a href=&#34;https://docs.lilbittythings.org/docs/components/player/&#34;&gt;Player&lt;/a&gt; has 10 or more coins, another thing if the Player has 5 or more coins, and something else if the Player has at least 1 coin, and something totally else if the Player has no coins.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Do Actions in a Row</title>
      <link>https://docs.lilbittythings.org/docs/actions/list/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://docs.lilbittythings.org/docs/actions/list/</guid>
      <description>&lt;h1 id=&#34;action---do-actions-in-a-row&#34;&gt;Action - Do Actions in a Row&lt;a class=&#34;anchor&#34; href=&#34;#action---do-actions-in-a-row&#34;&gt;#&lt;/a&gt;&lt;/h1&gt;&#xD;&#xA;&lt;p&gt;This Action lets you choose a series of Actions that should happen in a specific order. However, it should be noted that the Actions &lt;em&gt;don&amp;rsquo;t&lt;/em&gt; all happen together. Instead, only &lt;em&gt;one&lt;/em&gt; Action in the list will happen, but next time, the &lt;em&gt;next&lt;/em&gt; Action will happen, and so on until it gets to the end of the list. When it gets to the end of the list, the last Action will be the one that happens.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Do Actions in a Loop</title>
      <link>https://docs.lilbittythings.org/docs/actions/loop/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://docs.lilbittythings.org/docs/actions/loop/</guid>
      <description>&lt;h1 id=&#34;action---do-actions-in-a-loop&#34;&gt;Action - Do Actions in a Loop&lt;a class=&#34;anchor&#34; href=&#34;#action---do-actions-in-a-loop&#34;&gt;#&lt;/a&gt;&lt;/h1&gt;&#xD;&#xA;&lt;p&gt;This Action lets you choose a series of Actions that should happen in a specific order in a loop. However, it should be noted that the Actions &lt;em&gt;don&amp;rsquo;t&lt;/em&gt; all happen together. Instead, only &lt;em&gt;one&lt;/em&gt; Action in the list will happen, but next time, the &lt;em&gt;next&lt;/em&gt; Action will happen, and so on until it gets to the end of the list. When it gets to the end of the list, it will loop back around to the first Action.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Pick a Random Action</title>
      <link>https://docs.lilbittythings.org/docs/actions/random/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://docs.lilbittythings.org/docs/actions/random/</guid>
      <description>&lt;h1 id=&#34;action---pick-a-random-action&#34;&gt;Action - Pick a Random Action&lt;a class=&#34;anchor&#34; href=&#34;#action---pick-a-random-action&#34;&gt;#&lt;/a&gt;&lt;/h1&gt;&#xD;&#xA;&lt;p&gt;This Action lets you choose a series of Actions, one of which will be randomly chosen each time. This is useful for keeping things interesting.&lt;/p&gt;&#xA;&lt;h2 id=&#34;example---friendly-neighbor&#34;&gt;Example - Friendly Neighbor&lt;a class=&#34;anchor&#34; href=&#34;#example---friendly-neighbor&#34;&gt;#&lt;/a&gt;&lt;/h2&gt;&#xD;&#xA;&lt;p&gt;Let&amp;rsquo;s say you have a Froggy in your game that loves to say hi. They have many ways of saying hi, so you want them to pick a different way each time you talk to them.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Do Nothing</title>
      <link>https://docs.lilbittythings.org/docs/actions/do_nothing/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://docs.lilbittythings.org/docs/actions/do_nothing/</guid>
      <description>&lt;h1 id=&#34;action---do-nothing&#34;&gt;Action - Do Nothing&lt;a class=&#34;anchor&#34; href=&#34;#action---do-nothing&#34;&gt;#&lt;/a&gt;&lt;/h1&gt;&#xD;&#xA;&lt;p&gt;This Action does&amp;hellip; nothing. It&amp;rsquo;s mainly just used as a placeholder in case you need an Action, but don&amp;rsquo;t really want anything to actually happen. See the &lt;a href=&#34;https://docs.lilbittythings.org/docs/actions/list/&#34;&gt;Do Actions in a Row&lt;/a&gt; Action for an example of when this Action would be useful.&lt;/p&gt;</description>
    </item>
  </channel>
</rss>
